Industry
Mobile · Health & Wellness
Client
Personal Project
Habit Tracker App — A Self-Initiated Mobile UX Case Study

My first case study. No client, no brief, no shortcuts.
The Habit Tracker App was where I learned to think about design properly. No client. No brief. No existing product to borrow decisions from. Just a problem worth exploring: why do people start habit tracking apps and abandon them within two weeks, and a commitment to work through it without shortcuts. I started with research because I decided from the beginning that I would not design anything I couldn't justify from the user's perspective. Understanding how people actually think about habits, where motivation comes from, what breaks it, and what role a tracking app realistically plays, shaped every decision that followed. The design covers the full experience: • Onboarding that earns trust without demanding too much upfront • Habit creation designed to make commitment feel achievable, not overwhelming • Daily tracking built around positive reinforcement rather than guilt • Streak and progress mechanics that motivate without becoming the point • Analytics that give users genuine insight into their own patterns Every screen was built in Figma to high fidelity because high fidelity forces real decisions. Low fidelity lets you defer them. The full case study, including research, process, decisions, and all screens, is on Behance.





